We Should Not Agree on What 'Game of the Year' Means

The difficulty of discovering fresh games remains the gaming sector's greatest fundamental issue. Despite stressful era of business acquisitions, rising revenue requirements, workforce challenges, broad adoption of artificial intelligence, storefront instability, shifting audience preferences, hope in many ways revolves to the mysterious power of "achieving recognition."

That's why I'm more invested in "honors" more than before.

Having just some weeks remaining in the calendar, we're completely in Game of the Year season, an era where the minority of enthusiasts not playing the same six F2P shooters weekly play through their backlogs, argue about development quality, and recognize that even they won't get everything. Expect detailed best-of lists, and anticipate "you overlooked!" responses to these rankings. A player broad approval chosen by press, content creators, and followers will be announced at annual gaming ceremony. (Developers weigh in in 2026 at the interactive achievements ceremony and Game Developers Conference honors.)

This entire recognition serves as good fun — there are no right or wrong choices when naming the top titles of 2025 — but the significance do feel higher. Each choice cast for a "GOTY", be it for the major top honor or "Excellent Puzzle Experience" in forum-voted honors, opens a door for a breakthrough moment. A mid-sized adventure that flew under the radar at release could suddenly find new life by competing with better known (specifically heavily marketed) major titles. After last year's Neva was included in nominations for a Game Award, I'm aware without doubt that many people immediately desired to read analysis of Neva.

Conventionally, recognition systems has established minimal opportunity for the diversity of games released annually. The difficulty to address to evaluate all appears like climbing Everest; nearly 19,000 titles were released on Steam in 2024, while merely seventy-four games — from recent games and ongoing games to smartphone and virtual reality specialized games — were included across industry event selections. When popularity, conversation, and platform discoverability determine what players choose annually, there's simply not feasible for the scaffolding of honors to adequately recognize a year's worth of games. Still, there's room for enhancement, assuming we recognize its significance.

The Predictability of Game Awards

In early December, the Golden Joystick Awards, including interactive entertainment's longest-running recognition events, published its nominees. While the vote for Game of the Year itself takes place soon, one can see the direction: 2025's nominations allowed opportunity for deserving candidates — blockbuster games that garnered acclaim for quality and scale, hit indies welcomed with AAA-scale excitement — but throughout numerous of award types, there's a evident predominance of repeat names. Throughout the enormous variety of art and play styles, the "Best Visual Design" allows inclusion for two different exploration-focused titles set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were designing a next year's GOTY in a lab," a journalist wrote in digital observation that I am chuckling over, "it should include a PlayStation exploration role-playing game with mixed gameplay mechanics, character interactions, and randomized procedural advancement that leans into risk-reward systems and features modest management development systems."

Award selections, throughout its formal and informal forms, has become predictable. Several cycles of finalists and honorees has birthed a formula for the sort of refined 30-plus-hour title can earn award consideration. There are titles that never reach GOTY or including "major" technical awards like Direction or Story, typically due to formal ingenuity and unique gameplay. The majority of titles published in a year are destined to be relegated into specialized awards.

Specific Examples

Hypothetical: Would Sonic Racing: Crossworlds, an experience with a Metacritic score just a few points less than Death Stranding 2 and Ghosts of Yōtei, achieve the top 10 of The Game Awards' Game of the Year category? Or maybe one for excellent music (because the audio absolutely rips and merits recognition)? Doubtful. Excellent Driving Experience? Certainly.

How exceptional does Street Fighter 6 require being to achieve GOTY consideration? Might selectors evaluate unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of 2025 absent a studio-franchise sheen? Does Despelote's brief length have "sufficient" narrative to merit a (deserved) Top Story honor? (Also, does industry ceremony require Top Documentary award?)

Similarity in preferences throughout multiple seasons — among journalists, among enthusiasts — shows a process progressively biased toward a particular extended style of game, or indies that achieved adequate impact to meet criteria. Not great for a sector where exploration is crucial.

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Amanda Robertson
Amanda Robertson

A passionate designer and writer sharing insights on creativity and lifestyle, with a focus on hands-on projects and sustainable living.